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One year of progress.
Custom level support has gotten some love and Jak 2 got lots of small graphical improvements/fixes.
Intel macOS support and texture pack management has landed as well as a ton of progress on texture animations in Jak 2.
OpenGOAL is a fully fledged native x86-64 port. This means better performance, accuracy and compatibility
A major goal is ensuring the game feels the same as the original. It should also look the same (but hopefully better!)
OpenGOAL is built from the ground up in an attempt to mimic the original GOAL language
Supporting modifications to the original game is a major goal of the project
We are not afraid to add features that increase quality of life or accessibility
Explore the code for the original games to learn how they worked
The project officially started back in 2020 and has continued to grow more and more ambitious
At a high level, our strategy is as follows:
OpenGOAL is always improving, if you want to see the latest changes checkout the progress page
Check it OutWhile they can always be better, something is better than nothing. If you are interested in assisting in developing, check out the docs here, as well as the documentation in the GitHub repo itself.
Reference Docs